Sunday, January 31, 2010

More "Theories"

So this is kind of addendum to my previous post. I started out thinking about this as the key point, and then it transformed into something different.

Alright, so a lot of people who talk about theories dealing with Majora's Mask like to ponder about counterparts. It is no secret that many characters in MM look the same as Ocarina of Time (thanks to the reuse of character models). The first thing I want to address is the idea of Link's Termina counterpart. Let me say this: he does not have one. Now why do I think that? First of all, not everyone in Hyrule has a counterpart in Termina. As another point, some new character designs (such as Kafei) were made. Many like to think of Kafei as Link's cp, which I don't buy. Yes, you did gain the ability to control him for a brief time in the side quest against Sakon. And yes, he was a very important person in the game (so was Anju but no one mentions her). Their sidequest together was the most extensive, but it was not simply about him so that argument holds no water for me.

Now who doesn't have a counterpart? Ganondorf and Zelda come to mind. What do they have in common, you ask? They are main characters who hold a piece of the Triforce. Oh, wait a second...so does Link. All I mean to say is that not all people in OoT must have a counterpart in MM. Onlyone of the Sages have one, and there are no Kokiris at all. And Kafei is his own person. Link is just passing by trying to leave so he can get back to his quest of trying to find Navi. People sometimes make a deal out of the fact that Cremia has the Triforce emblem on her belt buckle. But how can this be??? They don't seem to acknowledge the Goddesses or the Triforce. Simple answer: she is a reused model. I'm pretty sure the creators were not thinking that there would be controversy over something so simple or that they would put a hidden meaning in there by leaving it alone.

Somethings you just need to take at face value, and this is one of those things. Some people look the same, some are new, and some are missing. All the characters there are meant to draw you into the game, not the have you make connections back to Hyrule. They may look alike, but their personalities are different, and therefore they are different.

So don't worry about it.

Tuesday, January 26, 2010

Games and Theories

The Zelda series leaves a lot of room for interpretation and theorizing, and the creators apparently design the games to be that way. As a fan this is a fun thing to do as it allows players to look deeply at the games to try and see what is hidden. Of course, sometimes they will see what isn't there. This in itself is subjective because what one person believes will not necessarily be what others believe. A good example of this would be trying to pair our main hero up with someone, especially in the later 3D games (Ocarina and beyond). There are in-game references and "hints", but these are loose at best. Until the time when something is presented not as possibility but as canon, there will be debates on who he settles down with (if he ever settles down at all).

Apply this same thing to Majora's Mask. Admittedly I have never fully beaten the game (I've only gotten to the part where you save Lulu's eggs from the pirates), but as I am rewriting my old MM fanfiction tied in with the Lost in Hyrule series, I've been looking into fan theories for fun, thinking maybe I could incorporate something into my narrative. Although this game is almost on par with Ocarina, I think people are looking too deeply into things. From what has been revealed, the game Shigeru Miyamoto wanted Ocarina to be was not the final product that was released. It was still a great game, and many fans, including myself, got into the series through it. Still, he wanted a game that was far more immersive and larger. When it became apparent it was not feasible, they stripped it down and thus Zelda 64 became Ocarina of Time.

Two years after Ocarina of Time was released they put out Majora's Mask. Termed Zelda Gaiden at first, many people were looking forward to a follow up game. Then it came out and right away it was apparent at the reuse of many characters (among other things like control scheme, the fairy partner, and so on). One could see this as being lazy, but really, it was only a two year difference between games. Then it become obvious these characters are more than just NPs put there to interact with. They take on personalities and have problems aside from the impending fall of the moon. Link is then put in place to help them solve their problems, which aids him on his own quest plenty of times. If nothing else, you get the most powerful mask ever. What this game does is make a world that is deeper and connects the player to the other characters the way Zelda 64 was envisioned to do. Sure, it reused character models and ran on the same engine, but these shortcuts allowed the game to be as it was. And it was dark in many respects with some believing Twilight Princess can not compare. There are plenty of things to do and stuff to see, which has led to the many theories.

Theories are fun and all, and maybe there is credence to a lot of what is said. Maybe some of us are getting things right, or maybe we're not getting it at all. Who knows really? But it is fun to interpret. It does make for a richer experience, especially when you go back and play after you've aged a bit. Just don't take things too seriously, especially when there might not be answers. It did what its prequel couldn't and did it well. That in itself makes it a great game. So have fun, beat it, get all the masks, and slap on Fierce Deity to kick some Majora butt.

Sunday, January 3, 2010

Friday, January 1, 2010

Of Zeldas and Timelines

At the end of Ocarina of Time it is implied that two futures have been created. In what one would term the Adult Timeline, the entire land of Hyrule gathers to celebrate the defeat of Ganondorf at Lon Lon Ranch. The Sages can be seen watching over everyone and then flying across the sky. The ones they left behind look on sadly but will eventually realize that the ones they love will always be with them. The scene then cuts to Link, who finds himself once again a child in the Temple of Time with the Master Sword laid to rest. Navi flutters out the window without a word, leaving Link forever as their partnership is over and because he is not a true Kokiri child. This would hurt him as evidenced by the fact that he leaves to find her, ending up in Termina for a time. The very last scene of the game has Link once again running into the castle courtyard to meet Zelda.

From what is revealed in Twilight Princess, the outcome of this was Zelda warning them of what Ganondorf would do if he was allowed to remain free. He would never get the Triforce in this timeline since Link never opened the Door of Time, but as it turned out, he still had it since his alternate counterpart possessed it. Link left on his personal quest while the Sages tried to execute Ganondorf at the Arbiter's Grounds before he could commit any crimes. While one may argue this was wrong, it does not matter since thy failed in their attempts anyway. The piece of power saved the king, and he killed one of the Ancient Sages. They were then forced to banish him to the Twilight Realm through the mirror that was the only connection between the two worlds, left by the Goddesses themselves.

Sometime in the far off future Hyrule has had plenty of time to grow and prosper. The new hero, also named Link, has lived a quiet life far away from any hustle and bustle of the kingdom as a ranch hand. He eventually defeats Ganon again as the king of evil has used Zant, a powerful but insecure Twili to escape the realm and once again try to take over Hyrule. Again this Link bids farewell to the one who was by his side the whole time, and nothing is known of what becomes of him. Skip back across the divide to the other timeline, where Wind Waker takes place. A new Link sets out to save his sister this time, ultimately having to face the escaped Ganondorf. He finds out the pirate who he has been running into and sort of adventuring with is actually the last in line to Hyrule's Royal Family, and the King tells the two after the final battle that they need to find a new land to call home and set up a kingdom that can prosper. Link, Tetra, and her pirate crew head out on a new adventure, running into a ghost ship and defeating a new bad guy, Bellum. Skip a hundred years into the future, and their kingdom is flourishing. They even have seemingly begun an industrial revolution with the main mode of transportation being by train. A new Link once again has to set off on an adventure to save Zelda's body and stop Chancellor Cole from bringing back Malladus the Demon King. This Zelda is all but outright stated to be the granddaughter of Tetra, and Niko is still around and kicking as he narrates the game's opening sequence.

Now what does all of this have to do with two endings? Everything. The opening sequence of Wind Waker references the events that take place in Ocarina of Time. It prefaces it all by stating it is legend, which some use to discredit the whole thing, but why was it not more exaggerated then? Why did it stick so closely to what happened? When Ganon returns, there is no hero to fight him because Zelda sent him back into the past, thus erasing his existence. The Goddesses heed the peoples' cries and flood Hyrule to keep Ganon away from the Triforce and the Master Sword and to save everyone by telling them to take refuge on the mountaintops. They then go on to live on the Great Sea as seen in Wind Waker.

In Twilight Princess it too reveals what happened with Ganon. He comes back in this future as well, and events described in the game tie it to neatly to the Child Timeline. Both games reference the first defeat and return of Ganon, and those events are quite different from each other. They describe two futures that also vary greatly. Now how could Zelda send him back in time and create two timelines? Simple. She was the seventh Sage, after all. With her power as well as those of the Ocarina of Time, she told Link it was time for them to say goodbye and gave him back his lost childhood.

The very end of the game supports this with two different things going on (celebration and Link meeting Zelda again). Link and Navi kept their memories. Why wouldn't Zelda have also? Why did she look so surprised to see him? It was because she had never met him before. It seems apparent that Zelda fully intended to cause the timelines to diverge in this way, which would unfortunately lead to the destruction of Hyrule. She wanted to give Link back his time as a kid, but she also wanted to save her kingdom from destruction (kind of ironic due to what happens before Wind Waker). That second part was always her main goal, and Link, just as the Link in Twilight Princess, is a means to an end. Not to say that she didn't care about him because she obviously did, but this came later after she had grown up in hiding for seven years. She did the only thing she thought she could do that would be good for both Link and Hyrule. It probably was bad for both since her Hyrule would eventually be lost under a sea of water, and Link most likely had to deal with being an adult in the body of a child. Plus he lost Navi.

So in so far is placing these games (Ocarina, Majora's Mask, Twilight Princess, Wind Waker, Phantom Hourglass, and Spirit Tracks) creating an orderly version of the split timeline is easy. The creators wove into the storyline of each game connections to the others before it on both sides of the split. Unless they had thought about connecting them, they would not bother doing so.

This is not to say that they have always known which way the series would go. This is not possible. It started off as two games for the Famicom/NES, and it is doubtful even Miyamoto knew how far this would spread out. Still, the world of Zelda is a living, breathing thing. Each new game adds more to the universe while still maintaining the distinct sense of it being a Zelda game. At this point in time they probably do have some semblance of a timeline, even if it is not complete. It may never be cut and dry and neat, and who knows when or if the franchise will ever come to an end. For the time being, Zelda is still riding strong with rabid fans everywhere debating over a timeline that may never be fully revealed officially. What is true is that Ocarina left two timelines and endless possibilities to fill in gaps and make sequels. The latest two games continue on after Wind Waker, and with one in development for the Wii, fans can only wait and see where they think it will go.